REVIEW: The Trials of Empires by Richard Swan
In The Trials of Empire by Richard Swan, book three of The Empire of the Wolf trilogy, we finally find out what is driving Bartholomew Claver to such great evil. We see the dark...
REVIEW: Aliens: Bishop by T.R. Napper
Having loved the movies, but never read an Aliens book before, I was so excited when Australian author T.R. Napper announced the impending release of Aliens: Bishop. From his previous books, 36 Streets and Neon Leviathan I...
REVIEW: Iron Gold by Pierce Brown
In Pierce Brown’s Iron Gold the Ash Lord and the Last Fury hold Venus as their final bastion of the old order of the Society, and Darrow returns home to petition the senate for...
Anna Smith Spark and her 2023 return to the new release bookshelves
Long-term readers of Grimdark Magazine in print, ebook, and web content will know that I have a long standing love of Anna Smith Spark stories. Since The House of Sacrifice dropped in 2019, we’ve had a...
REVIEW: The Darkness Before Them by Matthew Ward
Matthew Ward follows up his utterly magnificent Legacy trilogy (Legacy of Ash, Legacy of Steel, Legacy of Light) with a completely new dark fantasy world in The Darkness Before Them. Kat is a thief...
REVIEW: Pariah: Nexus
In the three episode Warhammer 40,000 animated series Pariah: Nexus from WarhammerTV, the Ultramarines and the Guard have already lost the southern hemisphere of Paradyce to the Necrons, and the landscape sits a charred...
REVIEW: Blood Harvest by Richard Swan
In Blood Harvest, the latest Warhammer 40,000 short story release from Black Library, Conscript Mukta is hiding in a farming machine waiting to die, holding an old lasgun on an agri world being overrun by an...
Diablo IV gets faster, darker, and more vampirey with Season of Blood
The seasonal release approach to the magnificent Diablo IV is starting to really hum with the announcement of the Season of Blood, where vampires come out of the age old Sanctuary lore and shift...
Top five SFF video game cut scenes
I grew up playing LAN games of Age of Empires and Diablo 1, and designing trench warfare levels on Quake 2 at a mate’s place on the Central Coast of New South Wales, Australia. Through those...